Thursday, November 12, 2009

Game Development: Opportunities for 3D Content Tool Providers

Synthesis Report methodology Definitions Summary Market Overview Market Forecast Drivers Future Market Trends in technology and products online game play games more sophisticated wireless licenses Middleware Market Review Market Review and market forecasts of market drivers Discussion forecast New console generation PC games for the Sega Dreamcast by Nintendo, called Sony PlayStation 2 GameCube Microsoft Xbox Online Gaming Market Drivers Anarchy Online Asheron's EA.com EverQuest Lineage Ultima Online Mythic Entertainment RealArcade WildTangent Wireless the future? Game Developers & Publishers Acclaim Activision Eidos Interactive Electronic Arts Epic Games, id Software Infogrames Konami Midway Namco Nintendo Sega Sony Square Co., Ltd. THQ Vivendi Universal Games to develop content creation tools and middleware software Appendix SCEA PlayStation 2 Publisher Agreement license from Microsoft Corporation Xbox Publisher License Agreement List of Tables Table 1 - The average selling price of games, from 1998 to 2002 Table 2 - Game worldwide software revenue, 1999-2007 Table 3 - Sales of PC Video Games History of U.S. Table 4 - U.S. game rental revenues in 2000 Table 5 - U.S. sales history, PC vs. Console Games Table 6 - U.S. game unit sales from 2000 to 2007 Table 7 - the world of game sales in software revenues, 2001-2007 Table 8 - Online Gaming Revenue, 2001-2007 Table 9 - Reports of sales of consoles and PC Board Games 10 - the installed base of game consoles Table 11 -- U.S. sales consoles in 2007 Table 12 - Comparison of Next-Generation Game Consoles Table 13 - The Big Three console makers Table 14 - Broadband use worldwide, 2001-2007 Table 15 - Game Publisher / Developer of income, year on year growth Table 16 - Acclaim Entertainment, 2000 vs. 2001 Table 17 - Activision, 2000 vs. 2001 Table 18 - Eidos Interactive, 2000 vs. 2001 Table 19 - Electronic Arts, 2000 vs. 2001 Table 20 - Infogrames, 2000 vs. 2001 Table 21 -- Konami, 2000 vs. 2001 Table 22 - Midway, 2000 vs. 2001 Table 23 - Nintendo, 2000 vs. 2001 Table 24 - Sega, 2000 vs. 2001 Table 25 - Sony, 2000 vs. 2001 Table 26 - PlayStation software delivery, from 1998 to 2001 Table 27 - THQ, 2000 vs. 2001 Table 28 - Professional 3D software revenue creation tool table games 29 - Middleware license revenue forecasts List of Figures Figure 1 - Software revenue in the gaming world from 1999 to 2007 Figure 2 - The impact of gaming industry in software markets Figure 3 - Sales of game software by geographical region, 1999-2001 Figure 4 - U.S. Game Unit Sales from 1999 to 2007 Figure 5 - Revenues from licensing middleware and tools, 2001-2007 Figure 6 - U. Sales PC Game S. 1999 to 2007 Figure 7 - installed base of next generation consoles Figure 8 - U.S. sales of console games from 1999 to 2007 Figure 9 - Adoption of broadband, from 2000 to 2007 Figure 10 - Online 3D games of Statistics, 2001 Figure 11 - Estimated Online Gaming Subscription Figure 12 - Game Publisher / Developer of Revenues Figure 13 - Revenue Acclaim Entertainment, 1998 to 2001 contains 14 - THQ, Inc. net sales, 1997 to 2000 Figure 15 - 3D modeling / animation tools, games market share 2001 Figure 16 - 3D modeling tools, share games market forecast in 2002 Figure 17 - professional 3D software revenue creation game

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