Wednesday, December 23, 2009
Online Games! Can We Make Money Playing Them?
When talking about online games that usually refers to the type of video games to play on a computer over the Internet. Some games are played on the Internet using mobile phones and video consoles, but in general, online games through computer games that require an Internet connection to play. Simple text-based multiplayer games were the first of these types of games as internet connections are slow and expensive when these games were introduced in 1980. Gradually these games became popular in 1990, today online with the virtual communities, realistic graphics and multiplayer games where people can even play one on one or Knock Out tournament for cash prizes. We all know that Internet is the fastest growing market in world history, but did you know that there is an online games business that is growing 4 times faster than the global Internet! Yes! and is the "line of games of skill" market.There online GamesSome many styles of different types of online games that exist: 1. Strategy games in real time: this type of game is based on a strategy that his army to fight successfully against other players on the Internet is necessary to develop a game plan for the construction of a large amount of resources 2 . First Person Shooter: Here, players compete with each other by one. In most games of first-class person, the online game allows the encounter of death or the Arena style game. In this style of play on the view you see is what you see through the eyes of your character. 3. Massively Multiplayer Online Role Playing Games (MMORPG): In this type of game that everyone must follow blindly to the next level until they reached the top in writing for the game and that these online games can have, at the same time , thousands of players worldwide, playing in a virtual world, interacting with each other or against the giant. Players can continue playing this game for months or even years! 4. Type of browser games: are games of pastimes that are fast, simple and small that are played in your browser. The popular Java and Shockwave technologies are used to develop these games. 5. Games of skill: a skill game online is a web-based tournament game format or individually. Each player pays an entrance fee in cash to play with a cash prize or goods for the winner or winners. The outcome of each competition is based on the player's ability and performance luck.How not do online gaming companies make games today MoneyAll are playable online. How to make money? That's the question that companies that make games are to ask. Most companies make games only one player who plays at home and that the player must defeat the enemy AI. Today, these games often include an online multiplayer version, which you can play against the players or the Internet. Selling your DVD / CD is how these companies make profits, for example, Warcraft 3 and Counter Strike. Advertising and promotions are like the browser game companies make their money. MMORPG companies often charge their players a monthly fee and continue to add content, new programming scenarios, etc in their games such as Everquest 2 and World of Warcraft. Some are not, but they survive because their DVD / CD sales are high, for example Wars.What Guild is the future of online games? Soon there will be a new entry in the market for online games of skill. According to their report free online games market will be the first company with its new platform for online games of skill, to build a business that includes three of the more recent phenomenon on the Internet today. Games Online Entertainment, social networking with Web 2.0 and a new form of marketing that has been described as Social Marketing 2.0. One of the main differences with this new platform for conventional models is that players can, if we want to participate in profits, while we play our games. With the market today (2007) worth about U.S. 5.2 billion U.S. dollars and is expected to rise over the next 3 years to more than $ 13 billion U.S. $ which is $ 412 per second and with social networking sites already reached 45% of web users and 4 of the major instant messengers over 400 million users between them potentially this could be a lot of money.
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